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#ifndef NSSIZE_H
#define NSSIZE_H

#include "nsCoord.h"

// Maximum allowable size
#define NS_MAXSIZE nscoord_MAX

struct nsSize {
  nscoord width, height;

  // Constructors
  nsSize() {}
  nsSize(const nsSize& aSize) {width = aSize.width; height = aSize.height;}
  nsSize(nscoord aWidth, nscoord aHeight) {width = aWidth; height = aHeight;}

  void SizeTo(nscoord aWidth, nscoord aHeight) {width = aWidth; height = aHeight;}
  void SizeBy(nscoord aDeltaWidth, nscoord aDeltaHeight) {width += aDeltaWidth;
                                                          height += aDeltaHeight;}

  // Overloaded operators. Note that '=' isn't defined so we'll get the
  // compiler generated default assignment operator
  PRBool  operator==(const nsSize& aSize) const {
    return (PRBool) ((width == aSize.width) && (height == aSize.height));
  }
  PRBool  operator!=(const nsSize& aSize) const {
    return (PRBool) ((width != aSize.width) || (height != aSize.height));
  }
  nsSize operator+(const nsSize& aSize) const {
    return nsSize(width + aSize.width, height + aSize.height);
  }
  nsSize& operator+=(const nsSize& aSize) {width += aSize.width;
                                           height += aSize.height;
                                           return *this;}
};

#ifdef NS_COORD_IS_FLOAT
struct nsIntSize {
  PRInt32 width, height;

  nsIntSize() {}
  nsIntSize(const nsIntSize& aSize) {width = aSize.width; height = aSize.height;}
  nsIntSize(PRInt32 aWidth, PRInt32 aHeight) {width = aWidth; height = aHeight;}

  void SizeTo(PRInt32 aWidth, PRInt32 aHeight) {width = aWidth; height = aHeight;}
};
#else
typedef nsSize nsIntSize;
#endif

#endif /* NSSIZE_H */
