updates and moves

n/a
This commit is contained in:
vxunderground
2022-04-11 20:00:13 -05:00
parent 1275ea2e03
commit 900263ea6f
809 changed files with 149115 additions and 1594 deletions
@@ -0,0 +1 @@
Inject DLL by SetWindowsHookEx
@@ -0,0 +1,26 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SetWindowsHookEx", "SetWindowsHookEx\SetWindowsHookEx.vcxproj", "{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Debug|Win32.ActiveCfg = Debug|Win32
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Debug|Win32.Build.0 = Debug|Win32
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Debug|x64.ActiveCfg = Debug|x64
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Debug|x64.Build.0 = Debug|x64
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Release|Win32.ActiveCfg = Release|Win32
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Release|Win32.Build.0 = Release|Win32
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Release|x64.ActiveCfg = Release|x64
{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -0,0 +1,94 @@
// SetWindowsHookEx.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
using namespace std;
#include "tlhelp32.h"
HHOOK Handle = NULL;
LRESULT CALLBACK HookProc
(
int nCode,
WPARAM wParam,
LPARAM lParam
);
BOOL InstallSetWindowsHookEx(ULONG ProcessId,BOOL Hook)
{
if(Hook)
{
HMODULE hModule = LoadLibrary(L"DllTestx64.dll");
if(hModule==NULL)
{
cout<<"Loadlibrary Fail"<<endl;
getchar();
return FALSE;
}
HOOKPROC TestAddress = (HOOKPROC)GetProcAddress(hModule,"Test");
if(TestAddress==NULL)
{
cout<<"Get HookProc Failed"<<endl;
getchar();
return FALSE;
}
// 全局钩子
// Handle = SetWindowsHookEx(WH_KEYBOARD,TestAddress,hModule,0);
// 定义线程信息结构
THREADENTRY32 te32 = {sizeof(THREADENTRY32)} ;
//创建系统线程快照
HANDLE hThreadSnap = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD, 0 ) ;
if ( hThreadSnap == INVALID_HANDLE_VALUE )
return FALSE ;
// 循环枚举线程信息
if ( Thread32First ( hThreadSnap, &te32 ) )
{
do{
if(te32.th32OwnerProcessID == ProcessId)
{
Handle = SetWindowsHookEx(WH_KEYBOARD,TestAddress,hModule,te32.th32ThreadID);
if(Handle == NULL)
{
printf("The KeyBoard could not be hooked LastError [%d]\n", GetLastError());
getchar();
return FALSE;
}
}
}while (Thread32Next(hThreadSnap, &te32));
}
CloseHandle (hThreadSnap);
}
else
{
UnhookWindowsHookEx(Handle);
}
}
int _tmain(int argc, _TCHAR* argv[])
{
int a = 0;
int b = 0;
cout<<"Please input ProcessId:\r\n";
cin>>a;
InstallSetWindowsHookEx(a,TRUE);
cin>>b;
if(b==20)
{
InstallSetWindowsHookEx(a,FALSE);
}
return 0;
}
LRESULT CALLBACK HookProc
(
int nCode,
WPARAM wParam,
LPARAM lParam
)
{
MessageBox(NULL,L"Suu",L"Suu",1);
return 0;
}
@@ -0,0 +1,152 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{80FB0788-EDF7-4F97-A3E6-4FA386C40A96}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SetWindowsHookEx</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="SetWindowsHookEx.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ItemGroup>
<None Include="ReadMe.txt" />
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<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>头文件</Filter>
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<ClInclude Include="targetver.h">
<Filter>头文件</Filter>
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<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="SetWindowsHookEx.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>
@@ -0,0 +1,8 @@
// stdafx.cpp : 只包括标准包含文件的源文件
// SetWindowsHookEx.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用
@@ -0,0 +1,15 @@
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: 在此处引用程序需要的其他头文件
@@ -0,0 +1,8 @@
#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并将
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>